New accessibility options are coming to Assassin’s Creed Valhalla including the Saga Difficulty Mode that lets players enjoy the gameplay and story without challenging combat.

The new difficulty mode, available below the Easy in Valhalla’s settings, means enemies don’t scale with the player’s level, they inflict less damage overall, and they react slower during stealth sections.

Other settings will be added to customise Valhalla’s combat, with players able alter the amount of damage taken, the amount of damage given, how much the player can heal, how much Adrenaline is gained, and how much health the enemies have.

Adding an easier difficulty mode isn’t the key to solving all of gaming’s accessibility problems, of course, but it’s a good step in the right direction.

Myriad other improvements are being added in the new update, which lands on February 22 in preparation of the Dawn of Ragnarök expansion.

Various fixes to stealth gameplay will be implemented, including enemies’ reaction to whistling, players being wrongfully detecting, and NPCs disengaging from combat almost immediately.

Dozens of other issues have also been addressed, and Ubisoft has published each intricate detail in a blog post.

The Dawn of Ragnarök expansion is coming on March 10 and has the player battle through the mythical world of Svartalfheim. IGN said Assassin’s Creed Valhalla was “great” and a “big, bold, and ridiculously beautiful entry to the series that finally delivers on the much-requested era of the Viking.”

Ryan Dinsdale is an IGN freelancer who occasionally remembers to tweet @thelastdinsdale.

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