We’re excited to announce Operation Zeta, our third game in the Inevitability universe. Set in the same galaxy as its predecessors, this game was a totally new style for us; a jaunty rogue-lite, space action game. In this installment, you will navigate the warzone of Operation Zeta (a failed battle against the galaxy’s vacuous foe: the annihilators) with ten minutes to reconstruct the shambles of a space-wrecked ship and escape your imminent demise…
The pressure is on! beat the clock by mastering a number of harrowing boss battles and timed puzzles. Along the way, you will encounter a host of zany NPCs whose quests will help you rebuild your ship. Upgrade and unlock 13 playable characters each with their own stories and advantages. As you advance, you’ll uncover the lore of the great battle. What sparked the war? What are the factions that divide the galaxy? And who are these pesky purrates (kitty space pirates) that keep stealing your ship parts?
It was important to me that the world felt completely different and immersive with each run of gameplay. Every time the loop resets, the randomly generated landscape changes completely. Baddies, items, parts, planets and quests will reconfigure to change how you experience the galaxy.
One of the more immersive elements of the game is the true to life gravity mechanics you’ll experience while playing. As a longtime sci-fi enthusiast and gamer, I’ve played many outer space themed games. In Operation Zeta, my intention was to make space more than a backdrop. By employing accurate gravity equations at scale, I was able to achieve a realistic space feel – with a very unrealistic cast of super cute characters (like my cat Louie).
Annihilation and adventure abound in Operation Zeta. It’s always been my dream to make a game on my console of choice, Xbox. I had an absolute blast making this project, and I hope you have just as much fun playing it! Check it out now on the Xbox store.
SFS Studios LLC