The ‘next Switch’ will need to match the current system’s all-round strengths.
When it comes to the world of entertainment technology, everyone likes to get ahead of themselves. Everything is ‘the next big thing’, until about a year later, that is, when it’s evident that the tech isn’t ready yet. Augmented reality and virtual reality are good examples; they’re both exciting technologies with some excellent games and a handful of major success stories, but the majority of gamers around the world are still playing on flat screens with controllers (or on touchscreens with their smartphones / tablets). There have been fantastic innovations and shifts in the market in the last five or so years but, actually, the mainstream scene continues to tick along with a lot of the same conventions.
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