Now, to add to that pile, is Lacuna: A “sci-fi noir”, which promises a number of features hoping to improve on a few of the point-and-click genre’s worst habits. Pixel hunting? Nonsensical puzzle solutions? Being told “X will remember that” and then nothing really happening? Those are all things of the past, says Lacuna, calling these tropes “baggage” and highlighting their platformer movement controls and the ability to turn on outlines for interactable objects.
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