Square Enix has warned players ahead of Final Fantasy XIV’s Endwalker Early Access period that its servers may be congested.
The team is anticipating more simultaneous logins than usual, so the servers have been optimized ahead of Endwalker’s release in order to increase login caps. Due to the ongoing shortage of semiconductors, Square Enix was unable to add new Worlds, but will still be considered later.
When a World reaches its maximum player cap, then a login queue will appear. Even if it isn’t counting down, the process is still functioning and it will admit players in order. Players who have the full version of the game will be prioritized over the ones playing the free trial version. Players will be able to log into less-crowded Worlds within the same data center as their homeworld, but during peak suggestion times, players may still experience login queues while using this feature.
In terms of characters, new ones cannot be created in a World that is experiencing congestion. Creating new characters requires them to be logged in to the World so that they can be added to the database and go through the entire creation process. Players may also experience an “Error 2002” when selecting a character in the selection menu. This is also due to high traffic or when a login queue exceeds 17,000 players. In order to avoid this, players will simply just have to wait before trying to log in again.
Additionally, any players who are inactive for 30 minutes will automatically be logged out in order to reduce the amount of server congestion. Square Enix also mentions changes to instanced content, which is a copy of an area created for a small number of players. Player traffic will be staggered during main scenario and quest progression and a queue is being put in place just in case congestion does occur. Players will be given a queue number and will also just have to wait to be admitted into instanced areas.
Final Fantasy XIV’s Endwalker expansion releases on December 7 for PlayStation 4, PlayStation 5, and PC. It was originally supposed to launch this month but was delayed by two weeks.
George Yang is a freelance writer for IGN